

concept
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The guesthouse has been completed and about 70 people participated in the crowd-funding return and online room preview, and spatial designer Tadaishi Kaiho gave a preview of the completion of the guesthouse. This article is a transcript of Mr. Tadaishi's commentary at the preview held at Zoom.

First of all, the rooms are not a hotel as it is a private accommodation.
In other words, we renovated a room in a condominium.
So you enter through the entrance of a regular apartment, but if you get the door wrong, you will be in someone else's house(laugh).
The door from the outside looks completely like a room in a regular apartment, so I thought the contrast would be too strong without some kind of middle zone, so it would be a good idea to have you go through a sort of back alley in Chimney Town once before the actual room you will be staying in,
I thought I would say this place is useless in terms of room area(laugh). However I thought I had to make it so that you would enjoy entering this lodging room.
So an idea came up, why have an alley when you can just walk in the front door? This is because we designed the entrance door as a back door to the outside of the condominium, and I make the place where the door opens resemble to the space between the door and the building next door

Furthermore, this room is actually on the second floor, but in the story of the world, it is on the roof, so you come out on the roof. The private room is located at the end of along the roof.
In the world of Chimney Town, I think of it as a "place to stay without a sign on the front" and only people who know the place stay incognito.
In order to convey intuitively that you’re in the Chimney Town, we placed lanterns and red light bulbs, which have become icons of Chimney Town, near the entrance, where they are easily seen.



The other big thing was that the bathroom was a regular modular bath when we did this innovation. The fact that this was a condition of the building's renovation beat my brains.
At first I thought it was difficult to find a way to connect the modular bath with this world, so I was like, "a modular bath...".
But then I thought in the same way as the idea of entering through the back door earlier, if you enter between buildings, there suppose to be different buildings.
Then I thought that it would be a good idea to dilute the taste of the Chimney Town in the different building If the modular bath has the taste "0" in the Chimney Town, the washroom and toilet connected to the modular bath should have the taste 3 of it, the alley part does 5-7 of it , and the lodging room has the taste of 10 out of 10.
I thought it would be possible if a gradations are applied like this
As for a washroom, if you ask me, ”Is this the washroom of the Chimney Town version ?“. I could say it looks so, but it does like just a cool washroom with a bit of a vintage style.
Overall, it looks like this so far.


There is an door after the common area of the apartment. So far, so normal, but once you enter, you are at the back entrance of this building. It is like "leaving" the back door of the building you are in.

This is the space between the buildings I mentioned earlier.

The gray concrete wall here is the washroom, the building that contains the water supply.

